Already implemented
✅
Stable core of the game, player economy, market, logistics, ownership and dossier.
Transparent development
Here is a collection of what is already working in Velikiy Dvizh, what is being worked on now and what major systems are planned next. The project is developing as socio-economic browser/PWA game about entrepreneurship, market, logistics, investment and reconstruction of the regions of Ukraine.
Already implemented
Stable core of the game, player economy, market, logistics, ownership and dossier.
At work
Game explanation, transparent roadmap, feedback, map and regional development.
Planned
Public policy, public projects, banking, bonds, philanthropy and Map 2.0.
The basic systems are already working and form the economic core of the game.
Map of Ukraine with regions, cities, slots for businesses, purchase of slots and basic life cycle of territories.
Business templates, business startups, resource production, warehouses, business scenes, and basic improvements.
Local BUY/SELL orders, remote sale, remote purchase, market commissions, NPC orders and arbitrage with delivery.
Logistics contracts, inter-warehouse movements, NPC fallback, ETA, distances and integration with arbitration.
Shares in businesses and slots, cofunding, sale of shares, player portfolio, dividends, State Fund and forced buyout.
Roles, XP, achievements, financial footprint, results by slots, businesses, market, arbitration and budget contributions.
The immediate focus is to make the game more understandable, transparent, and useful for players.
Location → slot → business → market → logistics → dossier → partnerships → impact on the region.
Form for ideas, bugs, balance suggestions, businesses, resources, regions, and landmark content.
The first economic, budgetary, logistical, and educational layers of the map.
Demand, supply, prices, shortages, NPC BUY/SELL orders and market liquidity support.
Large systems that should turn the game into a living simulation of territory development.
Taxes, subsidies, public procurement, development priorities and the consequences of decisions for the economy.
Roads, schools, hospitals, energy, warehouses, business incubators and philanthropy projects.
Loans, deposits, regional bonds, collateral, risks and financial reputation.
A system that maintains live demand, supply, prices, shortages, and opportunities for players.
Map with economic, logistical, budgetary, educational and regional layers.
More business templates, resources, production chains, regional specialization and scenes.
The goal of LOL: Velykyi Dvizh - Rebuilding Ukraine is not just to give the player a business or balance. The goal is to create a world where every action leaves a mark: in business, market, logistics, budget, region, personal file and on the map of Ukraine.